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Sheepsuckers

Posted by admin under Geen categorie (No Respond)

My very first Unity3D game made in the first Windows version of unity3D

This game was created during my Internship at XFORM. You can find the game on their frontpage.

 

Antebellum

Posted by admin under Portfolio (No Respond)

Antebellum was a small game project together with Aliceffekt to try and create a towerdefense game without an interface.

The project was never finished, but a small prototype was made.

Click to play

Cuboid

Posted by admin under Portfolio (No Respond)

A C++/GLSL demo made for the IGathering demo party 2011 hosted at IGAD

This project was made together with Yonathan Klijnsma (0x3a) during the 48 Hour demo party and won overall First price.

One of my most favorite projects so far.

Binary: Download

Software Rasterizer

Posted by admin under Portfolio (No Respond)

A small and simple software rasterizer with scripted animation.

This was made for the GP2 course at IGAD. The goal was to create a 3d renderer in software and allow simple scripted animation.

Source & Binary: Download

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Shaders

Posted by admin under Portfolio (No Respond)

A small application to show a range of shader effects. This application was made for the GP4 course at IGAD.

The following shaders are shown: Point light, Spot light, Directional light, GPU Skinning, Cube mapping, Normal mapping and Shadowmaping.

Source & Binary: Download

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Pathtracer

Posted by admin under Portfolio (No Respond)

This was part of an assignment for the GP1 course at IGAD. It is a simple Pathtracer that supports spheres, triangles and planes. The example image is the result of running it for 15 seconds on a 3.4 Ghz machine.

Image quality will improve the longer it is left to run.

Source & Binary: Download

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